"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\bar\v_bar"
	"$bumpmap" "models\weapons\v_models\bar\v_bar_normal"

	"$phong" "1" 
	"$phongboost" "3" 
	"$phongfresnelranges" "[.3 .5 1]" 
	"$phongexponenttexture" "models\weapons\v_models\bar\v_bar_exponent"
	"$envmap" "env_cubemap"
	"$envmapfrensel" "1"
	"$envmaptint" "[.7 .7 .7]"
	"$normalmapalphaenvmapmask" 1
}
