"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\v_p226\Frame"
	"$bumpmap" "models\weapons\v_models\v_p226\Frame_Normal"
	"$halflambert" "1"
 	"$phong" "1"
	"$phongexponenttexture" "models\weapons\v_models\v_p226\Frame_Exponent"
	"$phongboost" "1"
	"$phongfresnelranges" "[5 2 -1]"
	"$phongalbedotint" "1"
}
//FxDarkloki