"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\cry_scar\LAM_rifle"
	"$bumpmap" "models\weapons\v_models\cry_scar\LAM_rifle_normal"
        "$phong" 		"1"
	"$phongboost" 		"1"
	"$phongfresnelranges" 	"[1 1 1]"
	"$phongexponenttexture" 	"models\weapons\v_models\cry_scar\LAM_rifle_exp"
	"$phongalbedotint" 	"1"
        "$halflambert" "1" 
}