VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\cry_scar\silencer"
	"$bumpmap" "models\weapons\v_models\cry_scar\silencer_normal"
        "$phong" "1"
	"$phongboost" "1"
	"$phongfresnelranges" 	"[1.1 1 3.3]"
	"$phongexponenttexture" "models\weapons\v_models\cry_scar\silencer_exp"
	"$phongalbedotint" "1"
        "$halflambert" "1" 
}