"VertexLitGeneric"
{
	"$baseTexture" 		"models\weapons\v_models\cry_fy71\LAM"
	"$bumpmap" 		"models\weapons\v_models\cry_fy71\LAM_normal"
        "$phong" 		"1"
	"$phongboost" 		"1"
	"$phongfresnelranges" 	"[1 1 1]"
	"$phongexponenttexture" "models\weapons\v_models\cry_fy71\LAM_exp"
	"$phongalbedotint" 	"1"
        "$halflambert" 		"1" 
}