"VertexlitGeneric"
{
	"$basetexture" "models/weapons/view_models/colt/colt_uv"
        "$bumpmap" "models/weapons/view_models/colt/colt_uv_normal"
	"$phong" "1"
	"$phongexponent" "10"
	"$phongboost" "0.5"	
	"$phongfresnelranges"	"[1 3 6]"
//	"$halflambert" "1"
	"$phongalbedotint" "1"
}
