"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_bonesaw/v_bonesaw"

	"$envmap" "env_cubemap"
	"$envmaptint" "[000]"
 
	"$phong" "0"
	"$phongexponent" "0"
	"$phongboost" "0"	
	"$lightwarptexture" ""
	"$phongfresnelranges" "[0.25 0.5 1]"
	"$basemapalphaphongmask" "1"

	"$rimlight" "0"
	"$rimlightexponent" "0"	
	"$rimlightboost" "0"
}
