// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CHEYTAC_ANIM_H__
#define CHEYTAC_ANIM_H__

namespace cheytac_Anim
{
    enum
    {
        CROUCH_                 = 9,
        FAST_RELOAD             = 10,
        HIDE                    = 6,
        LANDING                 = 5,
        READY1                  = 2,
        RELOAD                  = 1,
        SHOT1                   = 7,
        SHOT2_                  = 8,
        SWITCH1                 = 3,
        SWITCH2                 = 4,
        WALK                    = 0
    };
}

#endif  // #ifndef CHEYTAC_ANIM_H__
