// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MALEHAND_CHEYTAC_ANIM_H__
#define MALEHAND_CHEYTAC_ANIM_H__

namespace MaleHand_cheytac_Anim
{
    enum
    {
        CT_CROUCH               = 9,
        CT_FAST_RELOAD          = 10,
        CT_HIDE                 = 6,
        CT_LANDING              = 5,
        CT_READY1               = 2,
        CT_RELOAD               = 1,
        CT_SHOT1                = 7,
        CT_SHOT2                = 8,
        CT_SWITCH1              = 3,
        CT_SWITCH2              = 4,
        CT_WALK                 = 0
    };
}

#endif  // #ifndef MALEHAND_CHEYTAC_ANIM_H__
