"vertexlitgeneric"
{
	"$baseTexture" "models/player/Ultimate_Team/ct_urban_glass"
	

// Specularity
	"$envmap" 			"env_cubemap"
	"$envmapmask" "models/player/Ultimate_Team/ct_urban_glass_spec"


// Transparency
	"$translucent" 1
	"$nocull" 1
	
}