VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\hands\t_phoenix"
	 "$bumpmap" "models/weapons\v_models\hands\t_phoenix_normal"

	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"4"
	"$phongboost" "0.02"
	"$phongfresnelranges" "[1 3 6]"
}
