"vertexlitgeneric"
{
	"$baseTexture" "models\player\slow\predator_decamouflaged/torso"
        "$envmap" 			"env_cubemap"
        "$bumpmap" "models\player\slow\predator_decamouflaged/torso_norm"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 0.01
	"$envmaptint" "[1 1 1]" 
}

