vertexlitgeneric
{

	$baseTexture "models\player\kuristaja\volkard\nick\prisoner_body"
	$bumpmap "models\player\kuristaja\volkard\nick\prisoner_body_normal"

	$rimlight               1
	$rimlightexponent       10
	$rimlightboost          .15

	$phong 1
	$phongboost 1
	$phongexponent 2
	$phongtint "[1 1 1]"
	$halflambert 0
	$phongfresnelranges "[.4 .8 30]"


}