"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\EMDG_Glock18c\Mag"
	"$bumpmap" "models\weapons\v_models\EMDG_Glock18c\Mag_Normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}