"vertexlitgeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "models/Weapons/V_hand/v_hand_sheet"
	"$bumpmap" "models/Weapons/V_hand/v_hand_sheet_normal"
	//"$envmap" "env_cubemap"
	//"$envmaptint" "[ .64 .64 .64 ]"
	//"$normalmapalphaenvmapmask" 1

// -- From here down is new stuff which will only be applied if $phong is set to 1 --
	"$phong" "1"
	"$phongexponent" "25"
	"$phongboost"	"1"
	"$phongfresnelranges"	"[.2 0.4 1]"


}
