VertexLitGeneric
{
	"$nocull" "1"
	"$baseTexture" "models\weapons\v_models\EMDG_Glock18c\Slide"
	"$bumpmap" "models\weapons\v_models\EMDG_Glock18c\Slide_Normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}