"VertexLitGeneric"
{
	"$baseTexture" "weapons\v_usp\zps_usp_diffuse"
		"$envmapmask" "weapons\v_usp\zps_usp_specular"
		"$envmap" "env_cubemap"
		"$selfillum" 1
		"$envmaptint" "[ .45 .45 .45 ]"
		"$envmapconstrast" .4
}



