<?xml version="1.0" encoding="UTF-8"?>

<TexBlendConfig>
<!-- Game install path.  Normally this is harvested from the windows registry, but if that's not working
	or you want to work with a different game, uncomment/change the below line.  Notice the important trailing slash. -->
<!-- <GameDataPath>C:\steam\steamapps\common\skyrim\Data\</GameDataPath> 
-->
 <!-- Texture output path.  Normally this is the same as GameDataPath, but if you wish to specify an alternate
	location where to save textures after blending, uncomment this and set the path accordingly. -->
<!-- <TexOutputPath>C:\steam\steamapps\common\skyrim\Data\</TexOutputPath> 
-->
<!-- use installed texture files as the source textures by default.  convenience setting.  set to 1 to 
	have TexBlend look in its local repository for source textures, set to 0 to get them from the game data folder -->
	<DefUseInstalledSource>1</DefUseInstalledSource>
	
<!-- Alpha matte for previewing modification textures with transparency.  The transparent parts will be set 
	to this color when the image is displayed on the preview.  Possible values: white or black -->
	<AlphaMatteColor>white</AlphaMatteColor>
	
<!-- PSD files save a white matte color with image data in areas of transparency.  This causes the actual color
     for partially transparent pixels to be shifted toward white.  By default, TexBlend strips this premultiplied
	 alpha from the image data.  However, it does not verify that the file does indeed have premult alpha, 
	 so this ends up adversely impacting images where the premult alpha has already been removed. (In photoshop,
		Layers->Matte->Strip White Matte can be used to save an image without premultiplied alpha)
	  Normally, this value should be left at 0 (to remove this extra color data) but if you have files that
	  have the matte removed, set this to 1 to preserve color quality.  Additionally, if this is already set at
	  1 and you're seeing white halos around transparent blends, set this back to 0 to correct. -->
	<NoStripPremultAlpha>0</NoStripPremultAlpha>
	
	<AutoHeadFix>true</AutoHeadFix>
</TexBlendConfig>
