"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\knife_bayonet\knife_bayonet"
	"$phongalbedotint" "1"
	"$phongdisablehalflambert" "1"
	"$phongexponenttexture" "models\weapons\v_models\knife_bayonet\knife_bayonet_exponent"
	"$phong" "1"
	"$phongboost" ".2"
	"$phongfresnelranges" "[.8 0.5 1]"
	"$basemapalphaphongmask" "1"
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
}