"vertexlitGeneric"
{
	"$basetexture" "models\player\vad36payday2/gloves"
	"$bumpmap" "models\player\vad36payday2/gloves_n"

	"$phong" "1" 
	"$phongboost" "0.01" 
	"$phongfresnelranges" "[ .1 5 15]"
	"$phongexponent" "1"
}
