VertexLitGeneric
{
"$basetexture" "models\weapons\v_models\pist_deagle\deagle_skin1"
"$bumpmap" "models\weapons\v_models\pist_deagle\normal"
//"$envmap" "env_cubemap"
//"$normalmapalphaenvmapmask" "1"
//"$envmaptint" "[0.5 0.5 0.5]
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "1"
"$phongfresnelranges" "[1 3 8]"
}


