"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"

	"$envmap" "env_cubemap"
	"$envmapmaskscale" "1 5"
	"$envmaptint" "[0.02 0.02 0.02]"

	"$phong" "1"
	"$phongboost" "0.5"
	"$phongexponenttexture" "models\weapons\v_models\hands\v_hands_exp"
	"$phongfresnelranges" "[0.3 0.45 0.6]"
	"$phongalbedotint" "1"
	"$phongwarptexture" "models\weapons\v_models\hands\v_hands_phongwarp"

	"$rimlight" "1"
	"$rimlightexponent" "7"
	"$rimlightboost" "0.1"
	"$rimmask" "1"
}



