"VertexlitGeneric"
{
"$basetexture" "models\weapons\v_models\rif_m4a1/v_sleeves d"
"$bumpmap" "models\weapons\v_models\rif_m4a1/v_sleeves n"
"$phong" "1"
"$nocull" "1"
"$phongboost" "0.2"
"$phongfresnelranges" "[0.08 0.07 0.06]"
"$phongexponenttexture" "models\weapons\v_models\rif_m4a1/v_sleeves s"
"$phongalbedotint" "0.2"
"$halflambert" "0.2"
"$phongexponent" "111"
}