VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\sg550\Stock"
	"$bumpmap" "models\weapons\v_models\sg550\Stock_norm"
	$envmap env_cubemap
	$normalmapalphaenvmapmask 1
$envmapcontrast 1
$envmaptint .1 .1 .1
$model 1
	"$phong" 		"1"
	"$phongexponent" 	"30"
	"$phongboost" "5"
	"$phongfresnelranges" "[1 6 12]"
}
