"VertexlitGeneric"
{
     "$translucent" 1	
	"$basetexture" "models/weapons/v_models/sg550/mag1"
     "$nocull" 1
	"$bumpmap" "models/weapons/v_models/sg550/mag1_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}
