-- Variables that are used on both client and server
SWEP.Gun = ("m9k_mw2deagle") -- must be the name of your swep but NO CAPITALS!
SWEP.Category				= "M9K Custom Weapons" --Category where you will find your weapons
SWEP.Author				= ""
SWEP.Contact				= ""
SWEP.Purpose				= ""
SWEP.Instructions				= ""
SWEP.PrintName				= "MW2-ish Deagle"		-- Weapon name (Shown on HUD)	
SWEP.Slot				= 1				-- Slot in the weapon selection menu
SWEP.SlotPos				= 5			-- Position in the slot
SWEP.DrawAmmo				= true		-- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox		= false		-- Should draw the weapon info box
SWEP.BounceWeaponIcon   	= false		-- Should the weapon icon bounce?
SWEP.DrawCrosshair			= true		-- set false if you want no crosshair
SWEP.Weight					= 3		-- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo			= true		-- Auto switch to if we pick it up
SWEP.AutoSwitchFrom			= true		-- Auto switch from if you pick up a better weapon
SWEP.HoldType 				= "pistol"		-- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive 
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg makes for good sniper rifles

SWEP.ViewModelFOV			= 70
SWEP.ViewModelFlip			= true
SWEP.ViewModel				= "models/weapons/v_mw2_deagle.mdl"	-- Weapon view model
SWEP.WorldModel				= "models/weapons/w_mw2_deagle.mdl"	-- Weapon world model
SWEP.ShowWorldModel			= false
SWEP.Base				= "dustys_gun_base" --the Base this weapon will work on. PLEASE RENAME THE BASE! 
SWEP.Spawnable				= true
SWEP.AdminSpawnable			= true
SWEP.FiresUnderwater = false

SWEP.Primary.Sound			= Sound("mw2ish_shoot")		-- Script that calls the primary fire sound
SWEP.Primary.RPM			= 600			-- This is in Rounds Per Minute
SWEP.Primary.ClipSize			= 7		-- Size of a clip
SWEP.Primary.DefaultClip		= 30		-- Bullets you start with
SWEP.Primary.KickUp				= 1		-- Maximum up recoil (rise)
SWEP.Primary.KickDown			= 0.5		-- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal		= 0.5		-- Maximum up recoil (stock)
SWEP.Primary.Automatic			= false		-- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo			= "357"			-- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. 
--Use AirboatGun for a light metal peircing shotgun pellets
SWEP.SelectiveFire		= true
SWEP.CanBeSilenced		= false

SWEP.Secondary.IronFOV			= 55		-- How much you 'zoom' in. Less is more! 	

SWEP.data 				= {}				--The starting firemode
SWEP.data.ironsights			= 1

SWEP.Primary.NumShots	= 1		-- How many bullets to shoot per trigger pull
SWEP.Primary.Damage		= 30	-- Base damage per bullet
SWEP.Primary.Spread		= .025	-- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .015 -- Ironsight accuracy, should be the same for shotguns

-- Enter iron sight info and bone mod info below
SWEP.SightsPos = Vector(2.599, -5.033, 0.92)
SWEP.SightsAng = Vector(-0.477, -0, 0)
SWEP.RunSightsPos = Vector(-5.542, -8.497, -8.256)
SWEP.RunSightsAng = Vector(70, 0, 0)
