VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\Vashts Deagle\lam_mw2"
      "$envmap" 			"env_cubemap"
      "$bumpmap" "models/weapons\v_models/Vashts Deagle\lam_normal"
	"$normalmapalphaenvmapmask" 1
	$envmaptint [.1 .1 .1]
	
}
