"VertexLitGeneric"
{
	"$baseTexture" "models\\weapons\v_models\shot_m3super90\/shot_m3super90_2"
	"$bumpmap" "models\weapons\v_models\shot_m3super90\shot_m3super90_2_norm"
	"$envmap" "env_cubemap" 
	"$normalmapalphaenvmapmask" 1	
}

