"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\FNScar\Mag"
	"$bumpmap" "models\weapons\v_models\FNScar\Mag_norm"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"15"
	"$phongboost" "0.35"
	"$phongfresnelranges" "[1 2 4]"
     	"$phongalbedotint" "1"
}