"VertexLitGeneric"
{
	"$basetexture" "phoenix_storms/pack2/redlight"
	"$nocull" 1	
	"$surfaceprop" "metal"
	//"$bumpmap" "phoenix_storms/pack2/interior_sides_bump"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .2 .2 .2 ]"
	//"$envmapmask" "Models/props_combine/combine_binocular01_mask"
	"$selfillum" 0.5
	"$model" 1
}


