"vertexlitgeneric"
{
	"$basetexture" "models\weapons\v_models\VBR_Ghosts_RETOUR\sill_diff"
	"$bumpmap" "models\weapons\v_models\VBR_Ghosts_RETOUR\sill_diff_normal"
 
	"$phong"      "1"
	"$phongboost"     "0.5"
	"$phongexponenttexture" "models\weapons\v_models\VBR_Ghosts_RETOUR\sill_exp"
	"$phongfresnelranges"   "[5 10 10]"
 
	"$envmap"      "env_cubemap"
	"$envmaptint"     "[ 0.005 0.01 0.012 ]"

}