vertexlitgeneric
{
	$baseTexture "models\player\kuristaja\l4d2\ellis\mechanic_head_color"
	$bumpmap "models\player\kuristaja\l4d2\ellis\mechanic_head_normal"

	$phong 1
	$phongboost "1.7"
	$phongexponent 14
	$phongtint "[.85 .85 1]"
	$phongfresnelranges "[.2 .5 5]"
	$nodecal 1
	$halflambert 0
}
