"vertexlitgeneric"
{
	"$basetexture" "models\player\vad36suit\pab\helmet_dif"
     "$surfaceprop" "metal"
     "$bumpmap" "models\player\vad36suit\pab\helmet_n"
     "$phong" "1"
     "$phongexponent" "5"
     "$phongboost"	"10"
     "$phongfresnelranges"	"[.1 1.2 2.6]"
}
