
VertexLitGeneric
{
	"$basetexture"	"models\player\Ravaged\Specialist\body"
        "$bumpmap"      "models\player\Ravaged\Specialist\body_n"


        "$phong" "1"
//	"$phongexponent" "4"	    
        "$phongboost"		"0.3"        
	"$phongfresnelranges"	"[.05 .25 1]"         
        "$nocull"	1	 

       
         "$phongexponenttexture"	"models\player\Ravaged\Specialist\body_s"
        "$phongalbedotint" "1"

	"$normalmapalphaenvmapmask" "1"
        "$model" "1"	
        				
        "$rimlight" "1"						
	"$rimlightexponent" "8"				
	"$rimlightboost" "0.2"
	"$rimmask" "1"							

}