VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\hands\t_phoenix"
        "$envmap"             "env_cubemap"
	"$baseTexture" "models\weapons\v_models\hands\t_phoenix_normal"
        "$normalmapalphaenvmapmask" "1"
        "$envmapcontrast" 0.3
        "$envmapsaturation" 0.7
        "$envmaptint" "[ 0.36 0.36 0.36 ]"
}