"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/mw3_xplor3r\RSASS/scope_a"
	"$bumpmap" "models/weapons/v_models/mw3_xplor3r\RSASS/scope_b"
                "$phong" "1"
                "$phongboost" "0.2"
                "$phongfresnelranges" "[1 0 1]"
                "$phongexponenttexture" "models/weapons/v_models/mw3_xplor3r\RSASS/scope_c"
                "$phongalbedotint" "0.2"
                "$halflambert" "1"
                "$phongexponent" "10"

}