"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/stalker/s_lowerlegfrontdull"
	"$envmap" "models/stalker/stalkerspec"
	"$envmapmask" "models/stalker/s_lowerlegfrontmask"
	"$envmapsphere" 1
}
