"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/stalker/s_head(cyl)dull"
	"$envmap" "models/stalker/stalkerspec"
	"$envmapmask" "models/stalker/s_head(cyl)mask"
	"$envmapsphere" 1
}
