"VertexLitGeneric"
{
	"$basetexture" "models/player/kuristaja/tf2/sniper/sniper_red"
	"$bumpmap" "models/player/kuristaja/tf2/sniper/sniper_normal"

	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" ".3"	
	"$lightwarptexture" "models/player/kuristaja/tf2/sniper/pyro_lightwarp"
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "0"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1.5"										// Boost for ambient cube component of rim lighting
}