"VertexLitGeneric"
{
	"$basetexture" "models/player/kuristaja/tf2/sniper/sniper_hand"
	"$bumpmap" "models/player/kuristaja/tf2/sniper/sniper_hand_normal"

	"$phong" "1"
	"$phongexponent" "4"
	"$phongboost" ".15"	
	"$lightwarptexture" "models/player/kuristaja/tf2/sniper/pyro_lightwarp"
	"$phongfresnelranges"	"[1 5 10]"
	"$halflambert" "1"

	"$rimlight" "1"
	"$rimlightexponent" "5"										// Exponent for phong component of 	rim lighting	
	"$rimlightboost" ".1"										// Boost for ambient cube 	component of rim lighting	
}