VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\war_torn_mac-11\suppressor"
	"$bumpmap" "models\weapons\v_models\war_torn_mac-11\suppressor_norm"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
}