"VertexlitGeneric"
{
	"$basetexture" "models\weapons\v_models\rif_m4a1\rif_m4a1"
	"$bumpmap" "models\weapons\v_models\rif_m4a1\rif_m4a1_normal"
	"$nocull"	"1"
	
	"$phong" 	"1"
	"$phongexponent" 	"16"
	"$phongboost"	 "3"
	"$phongfresnelranges" "[0.1 0.3 0.05]"
	
}
