"VertexLitGeneric"
{
	"$basetexture"	"models\player\american\ussr_morflot_gear"
	"$bumpmap" "models\player\american\american_gear_normal"	
	"$phong" "1"
	"$nocull" "1"
//	"$phongexponent" "5"
	"$phongfresnelranges"	"[1 2 6]"
//	"$halflambert" "1"
	"$phongexponenttexture" "models\player\american\american_gear_exp"
//	"$phongalbedotint" "1"								
}