Team_Select
{
\ySelect a team\w

1. Terrorist-Chick Force
2. Counter-Girl Force

5. Auto-select
}

Team_Select_Spect
{
\ySelect a team\w

1. Terrorist-Chick Force
2. Counter-Girl Force

5. Auto-select
6. Spectator
}

IG_Team_Select
{
\ySelect a team\w

1. Terrorist-Chick Force
2. Counter-Girl Force

5. Auto-select

0. Exit
}

IG_Team_Select_Spect
{
\ySelect a team\w

1. Terrorist-Chick Force
2. Counter-Girl Force

5. Auto-select
6. Spectator

0. Exit
}

IG_VIP_Team_Select
{
\ySelect a team\w

1. Terrorist-Chick Force
2. Counter-Girl Force
3. VIP

5. Auto-select

0. Exit
}

IG_VIP_Team_Select_Spect
{
\ySelect a team\w

1. Terrorist-Chick Force
2. Counter-Girl Force
3. VIP

5. Auto-select
6. Spectator

0. Exit
}

Terrorist_Select
{
\ySelect your appearance\w

1. Phoenix Whore
2. Elite Chick
3. Arctic Gal
4. Guerilla Beauty
5. Midwest Hustler

6. Auto-select
}

CT_Select
{
\ySelect your appearance\w

1. Seal Sexbomb
2. GSG Girl
3. SAS Lady
4. GIGN Maid
5. Spetsnaz Hooker

6. Auto-select
}

		Menu_Buy,
		Menu_BuyPistol,
		Menu_BuyRifle,
		Menu_BuyMachineGun,
		Menu_BuyShotgun,
		Menu_BuySubMachineGun,
		Menu_BuyItem

Buy
{
\yBuy Item\w

1. Handgun
2. Shotgun
3. Sub-Machine Gun
4. Rifle
5. Machine Gun

6. Primary weapon ammo
7. Secondary weapon ammo

8. Equipment

0. Exit
}

CT_BuyItem
{
\yBuy Equipment\R$   Cost

\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200	
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250
\d7. Defuse Kit\y\R200
\w8. Tactical Shield\y\R2200

\w0. Exit
}

T_BuyItem
{
\yBuy Equipment\R$   Cost

\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200	
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250

\w0. Exit
}

DCT_BuyItem
{
\yBuy Equipment\R$   Cost

\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200	
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250
\w7. Defuse Kit\y\R200
\w8. Tactical Shield\y\R2200

\w0. Exit
}

DT_BuyItem
{
\yBuy Equipment\R$   Cost

\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200	
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. NightVision Goggles\y\R1250

\w0. Exit
}

CT_BuyPistol
{
\yBuy Handgun\R$   Cost
(Secondary weapon)

\w1. 9X19mm Sidearm\y\R400
\w2. K&M .45 Tactical\y\R500
\w3. 228 Compact\y\R600
\w4. Night Hawk .50C\y\R650
\w5. ES Five-Seven\y\R750

\w0. Exit
}

T_BuyPistol
{
\yBuy Handgun\R$   Cost
(Secondary weapon)

\w1. 9X19mm Sidearm\y\R400
\w2. K&M .45 Tactical\y\R500
\w3. 228 Compact\y\R600
\w4. Night Hawk .50C\y\R650
\w5. .40 Dual Elites\y\R800

\w0. Exit
}

AS_BuyShotgun
{
\yBuy Shotgun\R$   Cost
(Primary weapon)

\d1. Leone 12 Gauge Super\y\R1700
\d2. Leone YG1265 Auto Shotgun\y\R3000

\w0. Exit
}

BuyShotgun
{
\yBuy Shotgun\R$   Cost
(Primary weapon)

\w1. Leone 12 Gauge Super\y\R1700
\w2. Leone YG1265 Auto Shotgun\y\R3000

\w0. Exit
}

CT_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$   Cost
(Primary weapon)

\w1. Schmidt Machine Pistol\y\R1250
\w2. K&M Sub-Machine Gun\y\R1500
\w3. K&M UMP45\y\R1700
\w4. ES C90\y\R2350

\w0. Exit
}

T_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$   Cost
(Primary weapon)

\w1. Ingram MAC-10\y\R1400
\w2. K&M Sub-Machine Gun\y\R1500
\w3. K&M UMP45\y\R1700
\w4. ES C90\y\R2350

\w0. Exit
}

AS_CT_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$   Cost
(Primary weapon)

\w1. Schmidt Machine Pistol\y\R1250
\w2. K&M Sub-Machine Gun\y\R1500
\w3. K&M UMP45\y\R1700
\w4. ES C90\y\R2350

\w0. Exit
}

AS_T_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$   Cost
(Primary weapon)

\w1. Ingram MAC-10\y\R1400
\d2. K&M Sub-Machine Gun\y\R1500
\w3. K&M UMP45\y\R1700
\d4. ES C90\y\R2350

\w0. Exit
}

T_BuyRifle
{
\yBuy Rifle\R$   Cost
(Primary weapon)

\w1. IDF Defender\y\R2000
\w2. CV-47\y\R2500
\w3. Schmidt Scout\y\R2750
\w4. Krieg 552 Commando\y\R3500
\w5. Magnum Sniper Rifle\y\R4750
\w6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000

\w0. Exit
}

CT_BuyRifle
{
\yBuy Rifle\R$   Cost
(Primary weapon)

\w1. Clarion 5.56\y\R2250
\w2. Schmidt Scout\y\R2750
\w3. Maverick M4A1 Carbine\y\R3100
\w4. Bullpup\y\R3500
\w5. Krieg 550 Commando\y\R4200
\w6. Magnum Sniper Rifle\y\R4750

\w0. Exit
}

AS_T_BuyRifle
{
\yBuy Rifle\R$   Cost
(Primary weapon)

\w1. IDF Defender\y\R2000
\w2. CV-47\y\R2500
\d3. Schmidt Scout\y\R2750
\d4. Krieg 552 Commando\y\R3500
\w5. Magnum Sniper Rifle\y\R4750
\d6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000

\w0. Exit
}

AS_CT_BuyRifle
{
\yBuy Rifle\R$   Cost
(Primary weapon)

\w1. Clarion 5.56\y\R2250
\d2. Schmidt Scout\y\R2750
\w3. Maverick M4A1 Carbine\y\R3100
\w4. Bullpup\y\R3500
\w5. Krieg 550 Commando\y\R4200
\d6. Magnum Sniper Rifle\y\R4750

\w0. Exit
}

AS_T_BuyMachineGun
{
\yBuy Machine Gun\R$   Cost
(Primary weapon)

\d1. ES M249 Para\y\R5750

\w0. Exit
}

BuyMachineGun
{
\yBuy Machine Gun\R$   Cost
(Primary weapon)

\w1. ES M249 Para\y\R5750

\w0. Exit
}

RadioA
{
\yRadio Commands\w

1. "Cover Me"
2. "Cover You"
3. "Hold Position"
4. "Regroup"
5. "Follow Me"
6. "Taking Fire"

0. Exit
}

RadioB
{
\yGroup Radio Commands\w

1. "Go"
2. "Retreat"
3. "Stick Together"
4. "Wait for Signal"
5. "Advance"
6. "Report Status"

0. Exit
}

RadioC
{
\yRadio Responses/Reports\w

1. "Affirmative"
2. "Enemies"
3. "Need Backup"
4. "Area Secure"
5. "In Position"
6. "Status"	
7. "It's gonna Blow!"
8. "Negative"
9. "Enemy Neutralized"

0. Exit
}

// weapon names

// RIFLES
AK47
{
#Cstrike_TitlesTXT_AK47
}

SG552
{
#Cstrike_TitlesTXT_SG552
}

M4A1
{
#Cstrike_TitlesTXT_M4A1
}

Famas
{
#Cstrike_TitlesTXT_Famas
}

Galil
{
#Cstrike_TitlesTXT_Galil
}

Aug
{
#Cstrike_TitlesTXT_Aug
}

Scout
{
#Cstrike_TitlesTXT_Scout
}

ArcticWarfareMagnum
{
#Cstrike_TitlesTXT_ArcticWarfareMagnum
}

G3SG1
{
#Cstrike_TitlesTXT_G3SG1
}

SG550
{
#Cstrike_TitlesTXT_SG550
}

USP45
{
#Cstrike_TitlesTXT_USP45
}

Glock18
{
#Cstrike_TitlesTXT_Glock18
}

DesertEagle
{
#Cstrike_TitlesTXT_DesertEagle
}

P228
{
#Cstrike_TitlesTXT_P228
}

Beretta96G
{
#Cstrike_TitlesTXT_Beretta96G
}

FiveSeven
{
#Cstrike_TitlesTXT_FiveSeven
}

// shotguns
Super90
{
#Cstrike_TitlesTXT_Super90
}

XM1014
{
#Cstrike_TitlesTXT_XM1014
}

// smg's
mp5navy
{
#Cstrike_TitlesTXT_mp5navy
}

tmp
{
#Cstrike_TitlesTXT_tmp
}

FNP90
{
#Cstrike_TitlesTXT_FNP90
}

Mac10
{
#Cstrike_TitlesTXT_Mac10
}

UMP45
{
#Cstrike_TitlesTXT_UMP45
}

// mg
M249
{
#Cstrike_TitlesTXT_M249
}

// weapon short names
Krieg552
{
#Cstrike_TitlesTXT_Krieg552
}

M4A1_Short
{
#Cstrike_TitlesTXT_M4A1_Short
}

Schmidt
{
#Cstrike_TitlesTXT_Schmidt
}

Magnum
{
#Cstrike_TitlesTXT_Magnum
}

D3AU1
{
#Cstrike_TitlesTXT_D3AU1
}

Krieg550
{
#Cstrike_TitlesTXT_Krieg550
}

// pistol
KM45Tactical
{
#Cstrike_TitlesTXT_KM45Tactical
}

Sidearm9X19mm
{
#Cstrike_TitlesTXT_Sidearm9X19mm
}

NightHawk
{
#Cstrike_TitlesTXT_NightHawk
}

P228Compact
{
#Cstrike_TitlesTXT_P228Compact
}

Dual40
{
#Cstrike_TitlesTXT_Dual40
}

ESFiveSeven
{
#Cstrike_TitlesTXT_ESFiveSeven
}

// shotgun short names
Leone12
{
#Cstrike_TitlesTXT_Leone12
}

AutoShotgun
{
#Cstrike_TitlesTXT_AutoShotgun
}

// smg short names
SubMachineGun
{
#Cstrike_TitlesTXT_SubMachineGun
}

SchmidtMP
{
#Cstrike_TitlesTXT_SchmidtMP
}

ESC90
{
#Cstrike_TitlesTXT_ESC90
}

Mac10_Short
{
#Cstrike_TitlesTXT_Mac10_Short
}

KMUMP45
{
#Cstrike_TitlesTXT_KMUMP45
}

// mg short name
ESM249
{
#Cstrike_TitlesTXT_ESM249
}

// Scoreboard
TEAMS
{
#Cstrike_TitlesTXT_TEAMS
}

PLAYERS
{
#Cstrike_TitlesTXT_PLAYERS
}

CLASS
{
#Cstrike_TitlesTXT_CLASS
}

SCORE
{
#Cstrike_TitlesTXT_SCORE
}

DEATHS
{
#Cstrike_TitlesTXT_DEATHS
}

LATENCY
{
#Cstrike_TitlesTXT_LATENCY
}

VOICE
{
#Cstrike_TitlesTXT_VOICE
}

// other menu text
Menu_OK
{
#Cstrike_TitlesTXT_Menu_OK
}

Menu_Cancel
{
#Cstrike_TitlesTXT_Menu_Cancel
}

Menu_Spectate
{
#Cstrike_TitlesTXT_Menu_Spectate
}

Team_AutoAssign
{
#Cstrike_TitlesTXT_Team_AutoAssign
}

Title_SelectYourTeam
{
#Cstrike_TitlesTXT_Title_SelectYourTeam
}

Target_Bombed
{
#Cstrike_TitlesTXT_Target_Bombed
}

VIP_Escaped
{
#Cstrike_TitlesTXT_VIP_Escaped
}

VIP_Assassinated
{
#Cstrike_TitlesTXT_VIP_Assassinated
}

Terrorists_Escaped
{
#Cstrike_TitlesTXT_Terrorists_Escaped
}

CTs_PreventEscape
{
#Cstrike_TitlesTXT_CTs_PreventEscape
}

Escaping_Terrorists_Neutralized
{
#Cstrike_TitlesTXT_Escaping_Terrorists_Neutralized
}

Bomb_Defused
{
#Cstrike_TitlesTXT_Bomb_Defused
}

CTs_Win
{
#Cstrike_TitlesTXT_CTs_Win
}

Terrorists_Win
{
#Cstrike_TitlesTXT_Terrorists_Win
}

Round_Draw
{
#Cstrike_TitlesTXT_Round_Draw
}

All_Hostages_Rescued
{
#Cstrike_TitlesTXT_All_Hostages_Rescued
}

Target_Saved
{
#Cstrike_TitlesTXT_Target_Saved
}

Hostages_Not_Rescued
{
#Cstrike_TitlesTXT_Hostages_Not_Rescued
}

Terrorists_Not_Escaped
{
#Cstrike_TitlesTXT_Terrorists_Not_Escaped
}

VIP_Not_Escaped
{
#Cstrike_TitlesTXT_VIP_Not_Escaped
}

Cannot_Buy_This
{
#Cstrike_TitlesTXT_Cannot_Buy_This
}

Not_Enough_Money
{
#Cstrike_TitlesTXT_Not_Enough_Money
}

Weapon_Not_Available
{
#Cstrike_TitlesTXT_Weapon_Not_Available
}

Already_Have_Kevlar
{
#Cstrike_TitlesTXT_Already_Have_Kevlar
}

Already_Have_Kevlar_Helmet
{
#Cstrike_TitlesTXT_Already_Have_Kevlar_Helmet
}

Already_Have_Kevlar_Bought_Helmet
{

}

Already_Have_Helmet_Bought_Kevlar
{

}

Cannot_Carry_Anymore
{
#Cstrike_TitlesTXT_Cannot_Carry_Anymore
}

Already_Have_One
{
#Cstrike_TitlesTXT_Already_Have_One
}

Cannot_Switch_From_VIP
{
#Cstrike_TitlesTXT_Cannot_Switch_From_VIP
}

All_Teams_Full
{
#Cstrike_TitlesTXT_All_Teams_Full
}

Terrorists_Full
{
#Cstrike_TitlesTXT_Terrorists_Full
}

CTs_Full
{
#Cstrike_TitlesTXT_CTs_Full
}

Too_Many_Terrorists
{
#Cstrike_TitlesTXT_Too_Many_Terrorists
}

Too_Many_CTs
{
#Cstrike_TitlesTXT_Too_Many_CTs
}

Wait_3_Seconds
{
Please wait 3 seconds.
}

Only_1_Team_Change
{
#Cstrike_TitlesTXT_Only_1_Team_Change
}

Ignore_Broadcast_Messages
{
#Cstrike_TitlesTXT_Ignore_Broadcast_Messages
}

Ignore_Broadcast_Team_Messages
{
#Cstrike_TitlesTXT_Ignore_Broadcast_Team_Messages
}

Accept_All_Messages
{
#Cstrike_TitlesTXT_Accept_All_Messages
}

Ignore_Radio
{
#Cstrike_TitlesTXT_Ignore_Radio
}

Accept_Radio
{
#Cstrike_TitlesTXT_Accept_Radio
}

Command_Not_Available
{
#Cstrike_TitlesTXT_Command_Not_Available
}

Defusing_Bomb_With_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_With_Defuse_Kit
}

Defusing_Bomb_Without_Defuse_Kit
{
#Cstrike_TitlesTXT_Defusing_Bomb_Without_Defuse_Kit
}

Killed_Hostage
{
#Cstrike_TitlesTXT_Killed_Hostage
}

Injured_Hostage
{
#Cstrike_TitlesTXT_Injured_Hostage
}

Auto_Team_Balance_Next_Round
{
#Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round
}

All_VIP_Slots_Full
{
#Cstrike_TitlesTXT_All_VIP_Slots_Full
}

Killed_Teammate
{
#Cstrike_TitlesTXT_Killed_Teammate
}

Banned_For_Killing_Teammates
{
You are being banned from the server for killing too many teammates
}

Cannot_Vote_Map
{
You cannot vote within 3 minutes of a new map
}

Weapon_Cannot_Be_Dropped
{
#Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped
}

Terrorist_Escaped
{
#Cstrike_TitlesTXT_Terrorist_Escaped
}

C4_Plant_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot
}

C4_Plant_Must_Be_On_Ground
{
#Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground
}

C4_Arming_Cancelled
{
#Cstrike_TitlesTXT_C4_Arming_Cancelled
}

Bomb_Planted
{
#Cstrike_TitlesTXT_Bomb_Planted
}

C4_Activated_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot
}

Switch_To_BurstFire
{
#Cstrike_TitlesTXT_Switch_To_BurstFire
}

Switch_To_SemiAuto
{
#Cstrike_TitlesTXT_Switch_To_SemiAuto
}

Switch_To_FullAuto
{
#Cstrike_TitlesTXT_Switch_To_FullAuto
}

//***************************
//** Training map messages **
//***************************

$position -1 -1
$color 12 200 12
$effect 0
$fadein 0.2
$holdtime 2
$fadeout 1

TRAINING1
{
#Cstrike_TitlesTXT_TRAINING1
}

TRAINING2
{
#Cstrike_TitlesTXT_TRAINING2
}

TRAINING3
{
#Cstrike_TitlesTXT_TRAINING3
}

TRAINING4
{
#Cstrike_TitlesTXT_TRAINING4
}

TRAINING5
{
#Cstrike_TitlesTXT_TRAINING5
}

TRAINING6
{
#Cstrike_TitlesTXT_TRAINING6
}

TRAINING7
{
#Cstrike_TitlesTXT_TRAINING7
}

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
#Cstrike_TitlesTXT_GAMESAVED
}

Game_Commencing
{
#Cstrike_TitlesTXT_Game_Commencing
}

Game_connected
{
%s connected
}

Game_disconnected
{
%s has left the game
}

Game_join_terrorist
{
%s is joining the Terrorist-Chicks
}

Game_join_ct
{
%s is joining the Counter-Girls
}

Game_join_terrorist_auto
{
%s is joining the Terrorist-Chicks (auto)
}

Game_join_ct_auto
{
%s is joining the Counter-Girls (auto)
}

Game_scoring
{
Scoring will not start until both teams have players
}

Game_idle_kick
{
%s has been idle for too long and has been kicked
}

Game_bomb_drop
{
#Cstrike_TitlesTXT_Game_bomb_drop
}

Game_bomb_pickup
{
#Cstrike_TitlesTXT_Game_bomb_pickup
}

Game_no_timelimit
{
* No Time Limit *
}

Game_timelimit
{
Time Remaining:  %s:%.2s
}

Game_unknown_command
{
Unknown command: %s
}

Game_in_position
{
#Cstrike_TitlesTXT_Game_in_position
}

Game_added_position
{
#Cstrike_TitlesTXT_Game_added_position
}

Game_teammate_kills
{
Teammate kills: %s of 3
}

Game_required_votes
{
Required number of votes for a new map = %s
}

Game_radio
{
%s (RADIO): %s
}

Game_teammate_attack
{
%s attacked a teammate
}

Game_kicked
{
#Cstrike_TitlesTXT_Game_kicked
}

Game_vote_cast
{
Vote cast against player # %s
}

Game_vote_usage
{
Usage:  vote <id>
}

Game_vote_player_not_found
{
Player # %s was not found
}

Game_vote_players_on_your_team
{
You can only vote for players on your team
}

Game_vote_not_yourself
{
You can't vote to kick yourself!
}

Game_voted_for_map
{
You voted for Map # %s
}

Game_votemap_usage
{
Usage:  votemap <id>
}

Cannot_Vote_Need_More_People
{
You can't vote for a map by yourself!
}

Map_Vote_Extend
{
#Cstrike_TitlesTXT_Map_Vote_Extend
}

Cannot_Vote_With_Less_Than_Three
{
You can't vote with less than three people on your team
}

Game_will_restart_in
{
#Cstrike_TitlesTXT_Game_will_restart_in
}

Game_will_restart_in_console
{
The game will restart in %s %s
}

Cover_me
{
Cover me!
}

You_take_the_point
{
I'll cover you.
}

Hold_this_position
{
Hold your position.
}

Regroup_team
{
Squad, regroup.
}

Follow_me
{
Follow me.
}

Taking_fire
{
I'm taking fire!
}

Go_go_go
{
Go go go!
}

Team_fall_back
{
Retreat!
}

Stick_together_team
{
Keep it tight.
}

Get_in_position_and_wait
{
Wait for my signal.
}

Storm_the_front
{
Advance!
}

Report_in_team
{
What's your status?
}

Affirmative
{
Affirmative.
}

Roger_that
{
Roger that.
}

Enemy_spotted
{
Contact.
}

Need_backup
{
I need backup.
}

Sector_clear
{
Area secure.
}

In_position
{
In position.
}

Reporting_in
{
I'm okay.
}

Get_out_of_there
{
Get out of there, it's gonna blow!
}

Negative
{
Negative.
}

Enemy_down
{
Enemy neutralized.
}

Hostage_down
{
Hostiles in our perimeter.
}

Fire_in_the_hole
{
Watch out, grenade!
}

Cant_buy
{
#Cstrike_TitlesTXT_Cant_buy
}

VIP_cant_buy
{
#Cstrike_TitlesTXT_VIP_cant_buy
}

CT_cant_buy
{
#Cstrike_TitlesTXT_CT_cant_buy
}

Terrorist_cant_buy
{
#Cstrike_TitlesTXT_Terrorist_cant_buy
}

Vote
{
%s :  %s (%s vote)
}

Votes
{
%s :  %s (%s votes)
}

Hint_press_buy_to_purchase
{
#Cstrike_TitlesTXT_Hint_press_buy_to_purchase
}

Hint_use_nightvision
{
#Cstrike_TitlesTXT_Hint_use_nightvision
}

Hint_lost_money
{
#Cstrike_TitlesTXT_Hint_lost_money
}

Hint_removed_for_next_hostage_killed
{
#Cstrike_TitlesTXT_Hint_removed_for_next_hostage_killed
}

Hint_careful_around_hostages
{
#Cstrike_TitlesTXT_Hint_careful_around_hostages
}

Hint_careful_around_teammates
{
#Cstrike_TitlesTXT_Hint_careful_around_teammates
}

Hint_reward_for_killing_vip
{
#Cstrike_TitlesTXT_Hint_reward_for_killing_vip
}

Hint_win_round_by_killing_enemy
{
#Cstrike_TitlesTXT_Hint_win_round_by_killing_enemy
}

Hint_try_not_to_injure_teammates
{
#Cstrike_TitlesTXT_Hint_try_not_to_injure_teammates
}

Hint_you_are_in_targetzone
{
#Cstrike_TitlesTXT_Hint_you_are_in_targetzone
}

Hint_hostage_rescue_zone
{
#Cstrike_TitlesTXT_Hint_hostage_rescue_zone
}

Hint_terrorist_escape_zone
{
#Cstrike_TitlesTXT_Hint_terrorist_escape_zone
}

Hint_ct_vip_zone
{
#Cstrike_TitlesTXT_Hint_ct_vip_zone
}

Hint_terrorist_vip_zone
{
#Cstrike_TitlesTXT_Hint_terrorist_vip_zone
}

Hint_cannot_play_because_tk
{
#Cstrike_TitlesTXT_Hint_cannot_play_because_tk
}

Hint_use_hostage_to_stop_him
{
#Cstrike_TitlesTXT_Hint_use_hostage_to_stop_him
}

Hint_lead_hostage_to_rescue_point
{
#Cstrike_TitlesTXT_Hint_lead_hostage_to_rescue_point
}

Hint_you_have_the_bomb
{
#Cstrike_TitlesTXT_Hint_you_have_the_bomb
}

Hint_you_are_the_vip
{
#Cstrike_TitlesTXT_Hint_you_are_the_vip
}

Hint_out_of_ammo
{
#Cstrike_TitlesTXT_Hint_out_of_ammo
}

Hint_spotted_a_friend
{
#Cstrike_TitlesTXT_Hint_spotted_a_friend
}

Hint_spotted_an_enemy
{
#Cstrike_TitlesTXT_Hint_spotted_an_enemy
}

Hint_prevent_hostage_rescue
{
#Cstrike_TitlesTXT_Hint_prevent_hostage_rescue
}

Hint_rescue_the_hostages
{
#Cstrike_TitlesTXT_Hint_rescue_the_hostages
}

Hint_press_use_so_hostage_will_follow
{
#Cstrike_TitlesTXT_Hint_press_use_so_hostage_will_follow
}

Friend
{
Friend
}

Enemy
{
Enemy
}

Hostage
{
Hostage
}

Health
{
Health
}

Map_descr_not_avail
{
#Cstrike_TitlesTXT_Map_descr_not_avail
}

Class_descr_not_avail
{
#Cstrike_TitlesTXT_Class_descr_not_avail
}

Title_terrorist_model_selection
{
#Cstrike_TitlesTXT_Title_terrorist_model_selection
}

Phoenix_Connexion
{
#Cstrike_TitlesTXT_Phoenix_Connexion
}

L337_Krew
{
#Cstrike_TitlesTXT_L337_Krew
}

Arctic_Avengers
{
#Cstrike_TitlesTXT_Arctic_Avengers
}

Guerilla_Warfare
{
#Cstrike_TitlesTXT_Guerilla_Warfare
}

Auto_Select
{
#Cstrike_TitlesTXT_Auto_Select
}

Title_ct_model_selection
{
#Cstrike_TitlesTXT_Title_ct_model_selection
}

Seal_Team_6
{
#Cstrike_TitlesTXT_Seal_Team_6
}

Title_seal_team
{
#Cstrike_TitlesTXT_Title_seal_team
}

GSG_9
{
#Cstrike_TitlesTXT_GSG_9
}

Title_gsg9
{
#Cstrike_TitlesTXT_Title_gsg9
}

SAS
{
#Cstrike_TitlesTXT_SAS
}

Title_sas
{
#Cstrike_TitlesTXT_Title_sas
}

GIGN
{
#Cstrike_TitlesTXT_GIGN
}

Title_gign
{
#Cstrike_TitlesTXT_Title_gign
}

Title_select_category_of_purchase
{
#Cstrike_TitlesTXT_Title_select_category_of_purchase
}

Title_equipment_selection
{
#Cstrike_TitlesTXT_Title_equipment_selection
}

Kevlar
{
#Cstrike_TitlesTXT_Kevlar
}

Kevlar_Vest
{
#Cstrike_TitlesTXT_Kevlar_Vest
}

Kevlar_Helmet
{
#Cstrike_TitlesTXT_Kevlar_Helmet
}

Kevlar_Vest_Ballistic_Helmet
{
#Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet
}

Flashbang
{
#Cstrike_TitlesTXT_Flashbang
}

HE_Grenade
{
#Cstrike_TitlesTXT_HE_Grenade
}

High_Explosive_Grenade
{
#Cstrike_TitlesTXT_High_Explosive_Grenade
}

Smoke_Grenade
{
#Cstrike_TitlesTXT_Smoke_Grenade
}

Defusal_Kit
{
#Cstrike_TitlesTXT_Defusal_Kit
}

Bomb_Defusal_Kit
{
#Cstrike_TitlesTXT_Bomb_Defusal_Kit
}

NightVision
{
#Cstrike_TitlesTXT_NightVision
}

Nightvision_Goggles
{
#Cstrike_TitlesTXT_Nightvision_Goggles
}

TactShield
{
#Cstrike_TitlesTXT_TactShield
}

TactShield_Desc
{
#Cstrike_TitlesTXT_TactShield_Desc
}

Title_pistol_selection
{
#Cstrike_TitlesTXT_Title_pistol_selection
}

Pistols
{
#Cstrike_TitlesTXT_Pistols
}

Buy_pistols
{
#Cstrike_TitlesTXT_Buy_pistols
}

Title_shotgun_selection
{
#Cstrike_TitlesTXT_Title_shotgun_selection
}

Shotguns
{
#Cstrike_TitlesTXT_Shotguns
}

Buy_shotguns
{
#Cstrike_TitlesTXT_Buy_shotguns
}

Title_smg_selection
{
#Cstrike_TitlesTXT_Title_smg_selection
}

SMGs
{
#Cstrike_TitlesTXT_SMGs
}

Buy_smgs
{
#Cstrike_TitlesTXT_Buy_smgs
}

Title_rifle_selection
{
#Cstrike_TitlesTXT_Title_rifle_selection
}

Rifles
{
#Cstrike_TitlesTXT_Rifles
}

Buy_rifles
{
#Cstrike_TitlesTXT_Buy_rifles
}

Title_machinegun_selection
{
#Cstrike_TitlesTXT_Title_machinegun_selection
}

MachineGuns
{
#Cstrike_TitlesTXT_MachineGuns
}

Buy_machineguns
{
#Cstrike_TitlesTXT_Buy_machineguns
}

Prim_Ammo
{
#Cstrike_TitlesTXT_Prim_Ammo
}

Buy_prim_ammo
{
#Cstrike_TitlesTXT_Buy_prim_ammo
}

Sec_Ammo
{
#Cstrike_TitlesTXT_Sec_Ammo
}

Buy_sec_ammo
{
#Cstrike_TitlesTXT_Buy_sec_ammo
}

Equipment
{
#Cstrike_TitlesTXT_Equipment
}

Buy_equipment
{
#Cstrike_TitlesTXT_Buy_equipment
}

Terrorist_Forces
{
#Cstrike_TitlesTXT_Terrorist_Forces
}

CT_Forces
{
#Cstrike_TitlesTXT_CT_Forces
}

VIP
{
#Cstrike_TitlesTXT_VIP
}

WINS
{
#Cstrike_TitlesTXT_WINS
}

BOMB
{
#Cstrike_TitlesTXT_BOMB
}

DEAD
{
#Cstrike_TitlesTXT_DEAD
}

// spaces are on purpose
SCORES
{
#Cstrike_TitlesTXT_SCORES
}

Player
{
#Cstrike_TitlesTXT_Player
}

Player_plural
{
#Cstrike_TitlesTXT_Player_plural
}

Got_defuser
{
#Cstrike_TitlesTXT_Got_defuser
}

Got_bomb
{
#Cstrike_TitlesTXT_Got_bomb
}

Mic_Volume
{
#Cstrike_TitlesTXT_Mic_Volume
}

Speaker_Volume
{
#Cstrike_TitlesTXT_Speaker_Volume
}

Voice_Properties
{
#Cstrike_TitlesTXT_Voice_Properties
}

Cannot_Be_Spectator
{
#Cstrike_TitlesTXT_Cannot_Be_Spectator
}

Map_Description_not_available
{
#Cstrike_TitlesTXT_Map_Description_not_available
}

Muted
{
#Cstrike_TitlesTXT_Muted
}

Unmuted
{
#Cstrike_TitlesTXT_Unmuted
}

No_longer_hear_that_player
{
#Cstrike_TitlesTXT_No_longer_hear_that_player
}

OBS_NONE
{
#Cstrike_TitlesTXT_OBS_NONE
}

OBS_CHASE_LOCKED
{
#Cstrike_TitlesTXT_OBS_CHASE_LOCKED
}

OBS_CHASE_FREE
{
#Cstrike_TitlesTXT_OBS_CHASE_FREE
}

OBS_ROAMING
{
#Cstrike_TitlesTXT_OBS_ROAMING
}

OBS_IN_EYE
{
#Cstrike_TitlesTXT_OBS_IN_EYE
}

OBS_MAP_FREE
{
#Cstrike_TitlesTXT_OBS_MAP_FREE
}

OBS_MAP_CHASE
{
#Cstrike_TitlesTXT_OBS_MAP_CHASE
}

SPECT_OPTIONS
{
#Cstrike_TitlesTXT_SPECT_OPTIONS
}

CAM_OPTIONS
{
#Cstrike_TitlesTXT_CAM_OPTIONS
}

Name_change_at_respawn
{
Your name will be changed after your next respawn.
}

C4_Defuse_Must_Be_On_Ground
{
#Cstrike_TitlesTXT_C4_Defuse_Must_Be_On_Ground
}

// SDK 2.0 Spectator Menu

Spec_Mode1
{
#Cstrike_TitlesTXT_Spec_Mode1
}

Spec_Mode2
{
#Cstrike_TitlesTXT_Spec_Mode2
}

Spec_Mode3
{
#Cstrike_TitlesTXT_Spec_Mode3
}

Spec_Mode4
{
#Cstrike_TitlesTXT_Spec_Mode4
}

Spec_Mode5
{
#Cstrike_TitlesTXT_Spec_Mode5
}

Spec_Mode6
{
#Cstrike_TitlesTXT_Spec_Mode6
}

Spec_NoTarget
{
#Cstrike_TitlesTXT_Spec_NoTarget
}

Spec_Help_Title
{
#Cstrike_TitlesTXT_Spec_Help_Title
}

Spec_Help_Text
{
#Cstrike_TitlesTXT_Spec_Help_Text
}

Spec_Slow_Motion
{
#Cstrike_TitlesTXT_Spec_Slow_Motion
}

Spec_Replay
{
#Cstrike_TitlesTXT_Spec_Replay
}

Spec_Auto
{
#Cstrike_TitlesTXT_Spec_Auto
}

Spec_Time
{
#Cstrike_TitlesTXT_Spec_Time
}

Spec_Map
{
#Cstrike_TitlesTXT_Spec_Map
}

Spectators
{
#Cstrike_TitlesTXT_Spectators
}

Unassigned
{
#Cstrike_TitlesTXT_Unassigned
}

Only_CT_Can_Move_Hostages
{
#Cstrike_TitlesTXT_Only_CT_Can_Move_Hostages
}

Spec_Duck
{
#Cstrike_TitlesTXT_Spec_Duck
}

Spec_Not_Valid_Choice
{
#Cstrike_TitlesTXT_Spec_Not_Valid_Choice
}

Spec_Not_In_Spectator_Mode
{
#Cstrike_TitlesTXT_Spec_Not_In_Spectator_Mode
}

Spec_NoPlayers
{
#Cstrike_TitlesTXT_Spec_NoPlayers
}

Spec_ListPlayers
{
#Cstrike_TitlesTXT_Spec_ListPlayers
}

Selection_Not_Available
{
#Cstrike_TitlesTXT_Selection_Not_Available
}

Alias_Not_Avail
{
#Cstrike_TitlesTXT_Alias_Not_Avail
}

Spec_No_PIP
{
#Cstrike_TitlesTXT_Spec_No_PIP
}

Cstrike_Already_Own_Weapon
{
#Cstrike_TitlesTXT_Cstrike_Already_Own_Weapon
}

Humans_Join_Team_CT
{
#Cstrike_TitlesTXT_Humans_Join_Team_CT
}

Humans_Join_Team_T
{
#Cstrike_TitlesTXT_Humans_Join_Team_T
}

// CZero task messages look like hint messages
$position -1 0.7
$effect 2
// This is the final color
$color 40 255 20 200
// This is the highlight color
$color2 0 255 0 200
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.07
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.7

Task_Complete_Solo
{
#Cstrike_TitlesTXT_Task_Complete_Solo
}

Task_Complete_Team
{
#Cstrike_TitlesTXT_Task_Complete_Team
}

Task_Complete_Indiv
{
#Cstrike_TitlesTXT_Task_Complete_Indiv
}
