VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\VLTOR\SBR"
	"$bumpmap"     "models\weapons\v_models\VLTOR\SBR_normal"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"40"
	"$phongboost" "0.75"
	"$phongfresnelranges" "[1 3 6]"
}

