"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "models\props_vehicles\BA-64"
	"$surfaceprop" "solidmetal"
	//"$envmap" "env_cubemap"
	//"$basealphaenvmapmask" 1
	"$nocull"	"1"
}