"VertexlitGeneric"
{
	"$baseTexture" "models/player/items/all_class/bowtie"
	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	
	"$detailscale" "5"
	"$detailblendfactor" .01
	"$detailblendmode" 6
	"$yellow" "0"

	"$phong" "0"
	"$phongexponent" "8"
	"$phongboost" "5"
	"$lightwarptexture" "models/lightwarps/weapon_lightwarp"	
	"$phongfresnelranges"	"[.25 1 4]"

	"$basemapalphaphongmask" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting

	// Cloaking
	"$cloakPassEnabled" "1"
	"Proxies"
	{
		"weapon_invis"
		{
		}
		"AnimatedTexture"
		{
			"animatedtexturevar" "$detail"
			"animatedtextureframenumvar" "$detailframe"
			"animatedtextureframerate" 30
		}
		"BurnLevel"
		{
			"resultVar" "$detailblendfactor"
		}
		"YellowLevel"
		{
			"resultVar" "$yellow"
		}
		"Equals"
		{
			"srcVar1"  "$yellow"
			"resultVar" "$color2"
		}

	}
}