"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\w_sapper/w_sapper_glass"
	"$normalmapalphaenvmapmask" 1
	"$bumpmap" "models/weapons\w_sapper\w_sapper_glass_normal"
	"$translucent" 1
	"$envmap" "env_cubemap"
	"$envmaptint" "[.6 .6 .6]"

	"$phong" "1"
	"$phongexponent" "25"
	"$phongboost" "12"	
	"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
	"$phongfresnelranges"	"[.25 .5 1]"

	// Cloaking
	"$cloakPassEnabled" "1"
	"Proxies"
	{
		"weapon_invis"
		{
		}
	}
}
