VertexLitGeneric
{
"$basetexture" "models\weapons\v_models\FN-FAL\barrel-slr"
"$bumpmap" "models\weapons\v_models\FN-FAL\barrel-slr-norm"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "1"
"$phongfresnelranges" "[1 3 8]"
}


