"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\HK_G11\PV-G11"
	"$bumpmap" "models\weapons\v_models\HK_G11\G11_N"
	$envmap env_cubemap
	$normalmapalphaenvmapmask 1
	$envmapcontrast 1
	$envmaptint .1 .1 .1
	$model 1
	"$phong" 		"1"
	"$phongexponent" 	"5"
	"$phongboost" "2"
	"$phongfresnelranges" "[1 6 12]"
                "$halflambert" "1"
	"$PhongExponentTexture" "models\weapons\v_models\HK_G11\G11-S"



}
