"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
	"$translucent" 0
	"$basetexture" "VGUI\gfx\VGUI\solid_background"
	"$vertexcolor" 0
	"$vertexalpha" 0
	"$no_fullbright" 0
	"$ignorez" 0
}