"VertexLitGeneric"
{
	"$basetexture" "models/weapons/kaskad_rifle/laser_diffuse"
	"$additive" "1"
//	"$selfillum" "1"
//	"$envmap" "env_cubemap"
//	"$envmapmask" "models\weapons\kaskad_rifle\laser_opacity"
}