"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\kaskad_rifle/main_diffuse"
                "$bumpmap" "models/weapons/kaskad_rifle/main_normal"
	"$basemapalphaphongmask" "1"

	"$phong" "1"
	"$phongexponent" "30"
	"$phongboost" "4"	
	"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
	"$phongfresnelranges"	"[.25 .5 1]"

}
