rem *** Generated with Bf2Editor.exe [created: 2005/2/14 17:21]
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.25
GeometryTemplate.setSpecularStaticGloss 0 0 0 0.15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm fnfaltactical
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\rif_fnfal.DDS
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\rif_fnfal.DDS
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\rif_fnfal.DDS
ObjectTemplate.weaponHud.hudName "FAL Tactical"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 53
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 23
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 600
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 5
ObjectTemplate.ammo.reloadTime 2.66667
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.3/0.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0
ObjectTemplate.recoil.zoomModifier 0.75
ObjectTemplate.recoil.recoilGraphFrameCount 5
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 1.0 0.2 0.08
ObjectTemplate.deviation.minDev 0.2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev .90 0.2 0.1 0.15
ObjectTemplate.deviation.setMiscDev 2 2 0.05
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.75
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.08
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.7
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
ObjectTemplate.geometry fnfaltactical
ObjectTemplate.setCollisionMesh fnfal
ObjectTemplate.mapMaterial 0 Collision_Material 68
ObjectTemplate.mapMaterial 1 lambert1 68
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate usrif_m4AI
rem -------------------------------------
ObjectTemplate.addTemplate S_fnfaltactical_Fire1P
ObjectTemplate.setPosition -0.00154155/0.0174675/0.474922
ObjectTemplate.addTemplate S_fnfaltactical_Fire1P_Outdoor
ObjectTemplate.setPosition -0.000946715/0.0175849/0.474557
ObjectTemplate.addTemplate S_fnfaltactical_Fire3P
ObjectTemplate.setPosition -0.00107837/0.0164062/0.474377
ObjectTemplate.addTemplate S_fnfaltactical_BoltClick
ObjectTemplate.setPosition 0/0.0271776/-0.108983
ObjectTemplate.addTemplate S_fnfaltactical_TriggerClick
ObjectTemplate.setPosition 0/-0.0442018/-0.0382003
ObjectTemplate.addTemplate S_fnfaltactical_SwitchFireRate
ObjectTemplate.setPosition 0/-0.0181397/-0.0909292
ObjectTemplate.addTemplate S_fnfaltactical_Reload1P
ObjectTemplate.setPosition 0/-0.063823/0.0222512
ObjectTemplate.addTemplate S_fnfaltactical_Reload3P
ObjectTemplate.setPosition 0/-0.0582734/0.0158555
ObjectTemplate.addTemplate S_fnfaltactical_Deploy1P
ObjectTemplate.setPosition 0/0.0595026/-0.0856211
ObjectTemplate.addTemplate S_fnfaltactical_Deploy3P
ObjectTemplate.setPosition 0/0.0159245/-0.0538461
ObjectTemplate.addTemplate S_fnfaltactical_Zoom
ObjectTemplate.setPosition 0/0.0913384/-0.0160701
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0.00545883/0.0205752/0.0176413
ObjectTemplate.setRotation -10/0/11
ObjectTemplate.addTemplate e_muzz_g3a3
ObjectTemplate.setPosition 0/0.0176307/0.705165
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/fnfaltactical/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USRIF_M4/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate fnfaltactical_Projectile
ObjectTemplate.velocity 1000
ObjectTemplate.keepProjectiles 15
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.166

ObjectTemplate.create GenericProjectile fnfaltactical_Projectile
ObjectTemplate.modifiedByUser "MCombat"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_fnfaltactical_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 5
ObjectTemplate.damage 70
ObjectTemplate.distToStartLoseDamage 50
ObjectTemplate.distToMinDamage 100

ObjectTemplate.activeSafe Sound S_fnfaltactical_Fire1P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g3a3/sounds/g3a2_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.75
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position -0.000946715/0.0175849/0.474557


ObjectTemplate.activeSafe Sound S_fnfaltactical_Fire3P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g3a3/sounds/g3a2_fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.96/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position -0.00107837/0.0164062/0.474377
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 14
rem ObjectTemplate.soundRadius 0.3

ObjectTemplate.activeSafe Sound S_fnfaltactical_BoltClick
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/fnfal/sounds/mono/m4_boltclick.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_fnfaltactical_TriggerClick
ObjectTemplate.modifiedByUser mdo
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

rem ObjectTemplate.activeSafe Sound S_fnfaltactical_SwitchFireRate
rem ObjectTemplate.modifiedByUser jsa
rem ObjectTemplate.soundFilename "objects/weapons/handheld/fnfal/sounds/mono/m4_fire_rate_switch.wav"
rem ObjectTemplate.loopCount 1
rem ObjectTemplate.is3dSound 0
rem ObjectTemplate.stopType 1
rem ObjectTemplate.volume 0.55
rem ObjectTemplate.pitch 1
rem ObjectTemplate.pan 0.5
rem ObjectTemplate.reverbLevel 1
rem ObjectTemplate.position 0/-0.0181397/-0.0909292

ObjectTemplate.activeSafe Sound S_fnfaltactical_Reload1P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/fnfal/sounds/Mono/ak101rl.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.50
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.063823/0.0222512

ObjectTemplate.activeSafe Sound S_fnfaltactical_Reload3P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/fnfal/sounds/Mono/ak101rl.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.68
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0582734/0.0158555
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_fnfaltactical_Deploy1P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/fnfal/sounds/mono/m4_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.42
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0595026/-0.0856211

ObjectTemplate.activeSafe Sound S_fnfaltactical_Deploy3P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/fnfal/sounds/mono/m4_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.42
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0159245/-0.0538461
ObjectTemplate.minDistance 0.8
ObjectTemplate.halfVolumeDistance 1.6

ObjectTemplate.activeSafe Sound S_fnfaltactical_Zoom
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1


ObjectTemplate.activeSafe Sound S_M4Projectile_Looping
ObjectTemplate.modifiedByUser jsa

