"VertexLitGeneric"
{
	"$baseTexture" "models/FF_Zombie_Classic/Zombie_Body"
	"$bumpmap" "Models/FF_zombie_classic/Zombie_Body_normal"
	"$halflambert" 1
        "$envmap" 			"env_cubemap"	
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 0.3
	"$envmapsaturation" 0.7
	"$envmaptint" "[ 0.30 0.30 0.30 ]"
}
