//"EDITOR_SHADER"
"VertexLitGeneric"
{
	"$SHADERNAME" "model_standard"

	"$baseTexture" "models\weapons\v_shotgun/v_shotgun_01"
	"$bumpmap" "models\weapons\v_shotgun/v_shotgun_normal"
            "$Selfillum" "1"
//metal
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
        "$envmaptint" "[.28 .28 .28]"

	"$phong" "1"
	"$phongexponent" "55"
	"$phongboost" "1.0"
	"$phongfresnelranges"	"[0.4 0.9 2.6]"
	"$phongalbedotint" "1"

	// Rim lighting parameters
	"$rimlight" "1"
	"$rimlightexponent" "55"
	"$rimlightboost" "0.2"
	//"$selfillum" 1

	$detail "effects/models/model_blood_red.vtf"
	$detailscale 5
	$detailblendfactor 0.0
	$detailblendmode 0
	Proxies
	{
		ModelDetailFx
		{
		}
	}
}
