"Weapon_DEagle.Sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/deagle/deagle_sliderelease.wav"
}