"VertexLitGeneric"
{
	"$basetexture" "models\Weapons\v_Models\Vashts Deagle\frame"
	"$bumpmap" 	"models\Weapons\v_Models\Vashts Deagle\frame_norm"
	"$halflambert" 	"1"
	"$phong" "1"
	"$phongexponent" "32"
	"$phongboost" "1"
	"$phongfresnelranges"	"[1 0 -1]"
	"$phongalbedotint" "1"
}

