"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/Battery_hands/Arm_AF_01_D"
	"$bumpmap" "Models\weapons/v_models/Battery_hands/Arm_AF_01_N"
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.1  .1  .1]"
}
