"VertexLitGeneric"
{
	$basetexture			"models\player\ins_light\t_arctic"
	$bumpmap 			"models\player\ins_light\t_arctic_normal"

        $phongtint 			"[0.6 0.8 1.0]"

	$envmap 			"env_cubemap"
	$envmaptint 			"[0.007 0.007 0.007]"

	$phong 				"1"
	//$PhongAlbedoTint 		"0"	
	//$BasemapLuminancePhongMask	"1"

	$phongexponent 			"45"
	$phongboost 			"1"
	$phongfresnelranges		"[.5 1 3]"
	$halflambert 	                "0"
	$rimlight 	 	        "0"
}