"VertexLitGeneric"

{
	"$basetexture" "models\player\hvyweapon\hvyweapon_hands"
	"$bumpmap" "models/player/hvyweapon/hvyweapon_hands_normal"
		
	"$phong" "1"
	"$phongboost" "1"	
	"$phongfresnelranges"	"[.5 .5 10]"
	"$halflambert" "1"
	"$phongexponent" "0"

	"360?$color2" "[ 0.65 0.65 0.7 ]"

}