VertexLitGeneric
{
        "$baseTexture" "models\weapons\v_models\hybrid\spr2!"
	"$bumpmap" "models\weapons\v_models\hybrid\spr2!_normal"
	"$phong" "1"
	"$phongexponent" "30"
	"$phongboost" "0.5"	
	"$phongfresnelranges"	"[0.3 0.5 0.8]"
	"$phongalbedotint" "1"
}

