VertexLitGeneric
{
        "$baseTexture" "models\weapons\v_models\hybrid\MAIN_COLOR1"
	"$bumpmap" "models\weapons\v_models\hybrid\MAIN_COLOR1_normal"
	"$phong" "1"
	"$phongexponent" "60"
	"$phongboost" "1"	
	"$phongfresnelranges"	"[15 14 16]"
	"$phongalbedotint" "1"
}

