VertexLitGeneric
{
        "$baseTexture" "models\weapons\v_models\hybrid\f1"
	"$bumpmap" "models\weapons\v_models\hybrid\f1_normal"
	"$phong" "1"
	"$phongexponent" "40"
	"$phongboost" "2"	
	"$phongfresnelranges"	"[2 3 4]"
	"$phongalbedotint" "1"
}

