VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_scar\m203_stoke"
	"$envmap" "env_cubemap"
	"$bumpmap" "models\weapons\v_scar\m203_stoke_normal"
	"$normalmapalphaenvmapmask" "1"
	"$envmaptint" "[ .60 .60 .60]"
}